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Design

Savvy Sketch iOS Wireframe Kit: Touch ID, Apple Pay, and iOS 10 Styling

Designing for apps is a fluid process. As time passes, system updates and new design conventions mean we have to master new techniques to en...

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Design

How a Robust Discovery Process Leads to Better App UX and Design

Many customers come to us at Savvy Apps with a set of unknowns and an unclear path to obtaining their goals. Through the years, we've honed ...

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Design

The Savvy Sketch iOS Wireframe Kit

Late last year, we decided to standardize on Sketch as our tool of choice for creating low-fidelity wireframes. Previously we were fans of B...

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Design

How to Create Better User Permission Requests in iOS Apps

A quick way to ruin a user's experience is to mishandle the way your app requests permissions. These permissions, like access to location, t...

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Design

Getting Started with Apple TV and tvOS Apps

As a creator of apps, it's not every day that a new platform gets dropped into your lap by the most influential and powerful company in the ...

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Process

How to Kickstart Your Mobile App

When a mobile app is first conceptualized, it's like a giant puzzle made up of a number of pieces of complicated, sometimes conflicting, inf...

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UX

Join Us at ModevUX '14

We'll be speaking at ModevUX, one of the premier mobile user experience and design conferences that also happens to be in our backyard. Our ...

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UX

User Testing with Lookback

Lookback is a pretty innovative way to do user testing in an app. We haven’t tried it ourselves yet but we’re excited to see how it works.

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UX

Thirteen Tenets Of User Experience

Get ready to absorb thirteen years of experience from Robert Hoekman Jr; you'll never think of UX as a bunch of wireframes again.

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UX

Interview: Jorge Almeida (Star Trek Into Darkness)

This behind the scenes look into the UI elements created for the latest Star Trek movie is sure to excite the Techie-Trekkie in all of us. H...

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